Welcome to ChaoticAbyss
0
May 19, 2024, 04:15:52 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to ChaoticAbyss!
 
Pages: 1 ... 8 9 [10]
 91 
 on: March 12, 2006, 05:24:33 PM 
Started by Podilarius - Last post by Drakaen
can u send out a mass email so we know the ip.... if not oh well can check often Tongue

 92 
 on: March 10, 2006, 09:55:49 PM 
Started by Podilarius - Last post by perk31
The move will not affect anyone unless you connect to the game server directly using the IP.  I will post the new ip once the move is complete.

 93 
 on: March 10, 2006, 09:49:15 PM 
Started by Podilarius - Last post by Podilarius
Hello Everyone,
     Due to some changes in where I am working and the server arrangements, we are having to move the server to a new IP address range. It is not exactly a physical move, but none the less might affect some people.

Happy hunting.

Thanks,
Podilarius

 94 
 on: February 16, 2006, 05:34:34 PM 
Started by perk31 - Last post by Podilarius
I feel i must bring this up as it has just came to my attention.

NWN2 currently will not be supported by the linux operating system. when they will have support for it is unknown as they have yet to realese a date on it.


thought i would bring that to the table


thanks,
Drakaen

If it comes to that we have options ... Wine is one ... the other is another server we have laying around that has windows running ... It is not as beefy, but I am not going to install Windows on the current machine ...

thanks,
Podilarius

PS. Hopefully they will have Linux support for dedicated server out soon ...
PPS ... We are going to have to have time to work on the mod to get it either ported to NWN2 or redone ... so we shall see.

 95 
 on: February 15, 2006, 10:04:50 PM 
Started by perk31 - Last post by Drakaen
I feel i must bring this up as it has just came to my attention.

NWN2 currently will not be supported by the linux operating system. when they will have support for it is unknown as they have yet to realese a date on it.


thought i would bring that to the table


thanks,
Drakaen

 96 
 on: January 23, 2006, 03:39:31 PM 
Started by perk31 - Last post by Podilarius
IMO it adds caution to the game ... managing what you want to do with your ability to accomplish it and what you need to accomplish it. It adds complexity and thought to the game ...

 97 
 on: January 23, 2006, 03:02:25 PM 
Started by perk31 - Last post by perk31
I agree with all of it in principle, especially limiting the party levels.  Heals and such are important here but their impact is limited because you can't loose a level.  Granted I don't want to earn 15k of xp again since xp slows down quite a bit on CA, but it isn't detrimental like loosing a level is.  I'm not sure that loosing more than one level adds anything to the game play though,. granted you couldn't go past 10.  I don't really care but I'm sure you can expect some grief from players.

 98 
 on: January 23, 2006, 10:18:49 AM 
Started by perk31 - Last post by Podilarius
I don't think it detracts from the game. I think it adds being careful into the mix. If you are going to try new areas ... then you had better have a friend with Greater sancturary and either resurection scrolls or is a cleric. My thinking is that by the time you are level 10 you know where things are and kinda how tough they are, and you have also made friends with whom you can party up to go have a look at these new areas with.
I also feel that we should limit parties from forming or adding to if they are more than 5 levels away. That would keep a level 15 guy getting to much XP from having a level 1 in the party who is just getting XP from being there and doing nothing. *and we wonder how you can go from level 1 to 15 so fast ...*
I would also venture to say that once someone looses a level they are going to get it back before they go to any new areas. I know I would ... I did in AA, but as far as game play ... there are some baddies in there that "chased" you as well. Also in AA you have to be very careful when you fight not to take to long because things are not "visual" and there is no running around in a room while your ring regens your life in case you ran out of heals. I have died in AA where I simply took to long and a door leading out closed at the most inconvient time. Heals are taken very seriously in AA so that you don't meet your maker, so should they be here as well. At least more than they are taken for now ... Only time I have used a heal or healed someone else was during the DM event. Otherwise I really don't need to use them ... that should not be the case. I feel that you should fall all the way back to 10 if you die enough. Perhaps partying, playing with clerics/res scrolls, and potions/medkits would become more important.

 99 
 on: January 21, 2006, 03:13:38 PM 
Started by perk31 - Last post by perk31
I specifically said two different areas.  If you run back and get killed in the same area back to back then dumb is definitely the word of the day.  Speaking of being killed, my thief was killed in the north coast pirate hold last night.  The spawner is pretty cool but it might be tougher than I intended.  I really need to try it with my Sorc if I can get him out of that loop.

Fighting here is quite different from AA and its much easier to get into something you can not extract yourself from and the baddies have a tendency to chase you down.  I know I would hate to go try a new area, loose a level, and then try another new area and die again.  I think you should only be able to loose one level per session or one level until you gain a level.  So at 12 you would drop to 11 and you could not loose another level until you had reached 12 again.

 100 
 on: January 21, 2006, 02:57:57 PM 
Started by perk31 - Last post by Podilarius
if you die the first time there ... then it is dumb to go try again just after you have died there ... logic has it that you just might die there again ...especially now that you have lost a level. Remember that when you die you are resurected in the same place, and we are only going to take the level if you respawn. If you are resurected, then a loss of level is not necessary. We where not afforded that luxury in AA ... but I see no reason to make them loose a level if they are resurected. Do you? Just hope you have a friend there with a scroll and he don't die either...

Pages: 1 ... 8 9 [10]
Theme by m3talc0re. Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC MySQL | PHP | XHTML | CSS
Back To Top